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I downloaded the Steam demo, and I hope it is the same.
   This is pretty fun. I found the witty instructions funny, and I had a good time- for the time I spent playing, however, I do have some light critiques and ways that they might be worked on.   I should preface this with the disclaimer that though I believe my proffered solutions to be simple, They may not be.

   My biggest complaint is with the wheel. The long corridor means that it is quite common for a ball to be headed down towards a spin, only for it to be sniped (without a card) immediately after.

    For this, I could see a few possibilities: 
  A que:  If two colors get a spin right after each other, a que could form. Perhaps with a 10 second cool-down buffer between entries to stop it from stacking up too far...
   A consolation spin for if a ball is already halfway down the corridor, maybe with only a few cards, like a shield, an extra ball, or something that could break someone *else's* cannon.

    Something to stop consecutive spins for one color. I played two games against the bots, and both times, I lost because one color was consistently getting a majority of *all* spins.

Individual spinners- each color has its spinner off to the side.
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  The only other notable difficulty I noticed, was that the game can feel a bit slow at times. Perhaps an option to speed up the physics or gravity?
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Aside from that, it was a good game. I"d love to be able to adjust the arena size or have custom cards in the paid version, but so far, I am very interested in this project.

I cannot wait for the full version of this game.  The demo is too much fun.

Good job (◠‿◠)

(+2)

Nice game and nice music. I wannna play the game when you release it. I have a few comments about the gameplay, one of them it's about the long of the games as it's too long, I played a game like 30 minutes so that game seems very long to me plus I lost hahaha. So I think you can add a game mode for quick matches or something like that. Another comment is about when you kill another player, I think may be a good idea to obtain a card after kill other players or obtain a ball o another bonus. And finally a have a bug with the spin as when my balls fall in the 'S' column sometimes the ball disappear and the spin is not actived, I tryed to see when this happen but I didn't be able to recognize it, sometimes just disappear a few secconds after the ball fall in the column, sometimes the symbol 'S' turn on gray and the ball disappear, or sometimes when a spin be finished and at the same time two players have a ball in the column just one player is the lucky to active the spin but the other player lost the ball, that's not fair hahaha. 

That's were my comments about the videogame. I really enjoyed the game, I can play it while I study and read some things. I hope see the final version. Good luck and greetings.

P.D: English is not my first language, sorry if you can't understand me

(+3)

Thank you for posting! Your feedback is very helpful.